Here’s Scott Bennett, just makin’ some art @ CoMotion Labs. Continue reading Scobot Painting
Recently I decided to give people more compliments. I started to notice that whenever I gave somebody a genuine compliment, it not only made them feel good, but it made me feel good, too. Then I thought, hey, maybe I should pick a day of the week when I give people compliments on social media. Why not Monday? I did this for a few weeks, … Continue reading Monday Compliments
There’s anecdotal evidence that immersion in virtual/augmented reality alters consciousness. We need scientists to look into this. Some already are. I got a message from a product designer and concept developer named Ali Zareiee who lives in Oslo, Norway, who works closely with the organizations Oslo Science Park and Oslo MedTech. They’re starting to study the neurological effects of VR in Norway. Ali expressed interest … Continue reading Who’s Studying Dreams and VR?
I’m starting to plan a VR storyscaping class that I want to teach at CoMotion Labs. If you were to sign up for such a class, what would you hope to learn? I welcome your feedback via Facebook or email. This field of study is so new that I don’t even know that we can call it “storytelling.” In a recent lecture held by Northwest … Continue reading What Would You Like To Learn In a VR Storyscaping Class?
The other night at the AR/VR Collective Meetup this cool fellow named Abhigyan Kaustubh took a 360 still shot of the group with a Ricoh Theta. The screen grab you see above is the part of the image in which AK’s hand holds the camera. I thought it looked trippy. Seems that the only thing a 360 camera like the Theta can’t see is itself, … Continue reading The Eyeball Can’t See Itself
Could virtual reality have an effect on the human subconscious more profound than any other form of communication? Last night I saw a thread on Facebook involving some local cool VR people. Willard Williams, an architect with a badass profile pic, posted the following: I overheard someone after the #WINHUGR meetup talking about how people who are just getting into VR/AR have no idea what … Continue reading VR and the Subconscious
Amazon is getting into VR content production and they’re looking for someone to lead the charge. Here’s a description of the gig. I have complicated feelings about Amazon. I worked there twice, from ’98-’00 and ’04-’07, first in Customer Service, then in Media Merchandising. It has taken me literally a decade to sort out my feelings about what I experienced there, and I have enough … Continue reading Amazon Looking to Hire VR Content Exec
This is a piece about the music of my teenage years, from an unpublished chapter of a memoir I’m writing called Nerd in a Time Machine.
The evolution of rock and roll in the late eighties in the Pacific Northwest coincided so perfectly with my own adolescence that I might as well have had a bull’s-eye and the word “grunge” tattooed on my forehead. By ’88 or so, metal had exhausted its innuendoes and FM radio was offering up such eye-rollers as Simply Red, Fine Young Cannibals, and Great White. We were ready to hear something new. Continue reading “That Time I Just Happened to Witness the Greatest Drummer In the World”
Folks at the office throwing down beers and talking about VR and where to buy the best weed. I love this community! Continue reading AR/VR Shindig at CoMotion
Last night at the 12th Avenue Arts Center, Daryle Conners, a game designer with a background in film, gave an excellent two-hour talk on storytelling for VR. I took a lot of notes and went home afterward with my head buzzing with ideas.
Conners used the word storyscapes to describe the function of story in VR. Film, novels, and other narrative media allow story to function procedurally according to the passage of time. We observe one event happening after another. The key difference with VR is that it allows for explorable worlds. To me this means that a VR experience is more like a sculpture than a narrative. Some, including Conners, have likened VR to a play.
Conners pointed to a particular production called Sleep No More as a model for how VR storytelling might work. Sleep No More is a site-specific theater experience based out of a warehouse in New York in which spectators can wander throughout the space, from room to room, watching multiple components of a story unfold in real time.
I jotted down a number of quotes from Conners’s talk that in themselves provide mini-lessons in storytelling. Continue reading “Storyscapes”